﻿/* QuickMissiles.cs
 * Author: Richard Broker
 * 
 *  This file is part of Tame.
 *
 *  Tame is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *  
 *  Tame is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser General Public License
 *  along with Tame. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;

namespace Tame
{
    public partial class missileAmounts : Form
    {
        public missileAmounts()
        {
            InitializeComponent();
        }

        DialogResult numberOfMissiles = DialogResult.Cancel;

        private void missilesButton2_Click(object sender, EventArgs e)
        {
            numberOfMissiles = DialogResult.Ignore;
            this.DialogResult = numberOfMissiles;
        }

        private void missilesButton3_Click(object sender, EventArgs e)
        {
            numberOfMissiles = DialogResult.Abort;
            this.DialogResult = numberOfMissiles;
        }

        private void missilesButton4_Click(object sender, EventArgs e)
        {
            numberOfMissiles = DialogResult.No;
            this.DialogResult = numberOfMissiles;
        }

        private void missilesButton5_Click(object sender, EventArgs e)
        {
            numberOfMissiles = DialogResult.OK;
            this.DialogResult = numberOfMissiles;
        }

        private void pictureBox1_Click(object sender, EventArgs e)
        {
            numberOfMissiles = DialogResult.Cancel;
            this.Close();
        }

    }
}
